Here is a look at the latest iteration of Waterline. For this update I added a number of small visual improvements and optimizations as well as an efficient and easy to use Shallow Water Simulation Actor that works in localized and infinite scale and is in sync with all previous Waterline effects!
Check it out here:
https://www.unrealengine.com/marketplace/en-US/product/waterline
and:
https://gumroad.com/l/qonvn
Any feedback and suggestions are super welcome! :D
Waterline 3.0 Trailer