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UE5 Path Traced Ocean Simulation

Slowly chipping away at getting all of the Gen3 Ocean Actor features to work with the Gen4, so Path Tracing was next on the list!
Unfortunately the Path Tracer in Unreal still has quite a few limitations when it comes to rendering some material effects, so major changes had to be made to get the ocean surface to render at its' full quality.
These were scenes with different lighting, angles and FOVs setups to test for various visual artifacts.

This is part of the latest update for Waterline PRO 6.3 which is out now and available here:
https://www.fab.com/listings/0c1fc983-db84-4df3-b623-03db76d552c6